You don't need this if you're getting just the model replacer version. For some reason I can't get JIP Companion Command And Control to work with MCM, every time I load my save it tells me it can't find MCM so I can't edit the settings, however I do have MCM which works perfectly fine with Project Nevada. Matching avatar images to companions is now done according to the companion's character name, rather than its source mod file. Log in to view your list of favourite games. Posted by 22 days ago [FNV] JIP Companions Mod Issue. Increased the maximum number of controlled companions to twelve. - posted in New Vegas Mod Troubleshooting: Hey so, Id normally never ask for help because I generally know what Im doing with modding, though if it turns out this is an easy fix Ill definitely need to rethink that. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, A Golden Opportunity - Legion El Dorado Quest, A.C.E. New Vegas I've recently updated my version of JIP CC&C to 2.60, and am using the JIP LN NVSE plugin version 54.40. Fixed IsSoundPlaying, which became partially broken in the 55.50 update. r/FalloutMods: Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. > Will now also perform an allocation test to determine whether the process can actually handle large addresses. i would appreciate it thanks. While working on the update, errors were found in several functions (listed below) and were fixed: Fixed an issue that was causing the pip-boy's open animation to not play correctly. videogame_asset My games. * Fixed the light setting in projectile forms, which was completely broken. 1. Note: The only changes in this update are bug fixes in the code used by JIP MiniMap, and therefore it is only relevant for people using the said mod. 3. The Mod Configuration Menu.esp. (See description tab/readme for more details on both) ... New Vegas. This mod is designed to revolutionize the way companions are controlled and interacted with, bringing new elements of team-work and tactics, with the intention of making the game look and feel more like a proper role-playing game than an action-shooter. Page 2 of 2 - I have JIP Companions Command and Control and three companions but one of them is just standing there and not following me. * Fixed a bug when using very large numeric values in FalloutCustom.ini. Required for the functions to change a sound's file path. Added avatars for Beyond Boulder Dome and Project Brazil. So I decided to try and make one using JIP's tutorial. ... Assorted Avatars for JIP Companions … I am currently following ESARRBEEs guide, and i downloaded everything correctly according to the guide and it says (in console) that jip didnt load correctly. Page 124 of 273 - JIP Companions Command and Control - posted in File topics: I liked this in FO3, so i would give ist a try in NV now.Are there issues if you have a companion with you, which is not supported and others, which are supported? Wendy Gilbert's avatar is no longer removed from the companions bar when using her passive options. JIP Companions Command and Control. New command type: Loot/Pickpocket. Fixed an issue with menu event handlers, occasionaly causing CTDs in the repair/item mod menus. file size 271.3 KB. Maximum number of visible avatars increased to eight (from six). * Search - If the Johnny Guitar plugin is installed, the function will also search for forms with matching Editor IDs. Version 54.91 and higher, or magic won't happen, et tous les prérequis éventuels du mod original. Big thanks to luthienanarion, who provided an NVSE plugin which made it possible. This mod is an extension to the New Vegas Script Extender (NVSE). * Fixed dialogue combat reactions/comments, all of which were completely broken. * GetSkeletonModel/SetNPCSkeletonModel/SetCRESkeletonModel - Fixed a crash when used with actors that have a leveled list as template. Added an option to "disable" the companion-wheel, going straight to dialogue when interacting with a companion. Close. share. It is now possible to "remove" companions from the avatars bar, so that they are no longer displayed or can be selected. New: 'Companion Settings Panel'. 3 months ago [FNV] [TTW] JIP Companions bugging out, need help. Note that this was fixed only for armours and non-disposable weapons. All avatars were remastered and are now also in full-colour. Anyway, I recently had to upgrade my pc with a new HDD and OS upgrade to Windows 10 Home. Pastebin.com is the number one paste tool since 2002. * Fixed a bug where pip-boy icons for armour items would always display the male version, regardless of the player character's gender. See description tab/readme for more details. This mod is designed to revolutionize the way companions are controlled and interacted with, bringing new elements of team-work and tactics, with the intention of making the game look and feel more like a proper role-playing game than an action-shooter. Added an optional, alternative visual style for the companions bar and the commands bar. New Vegas. I don't have personal experience with JIP CCC, but I've played with Willow before and if I remember correctly, she doesn't become a 'proper' companion until you complete a portion of her questline. New Vegas. Page 196 of 270 - JIP Companions Command and Control - posted in File topics: Hello there.After completely reinstalling FNV, I try to reinstall my mods collection and, of course, JIP CC&C in this new version (2.30) with the NVSE plugin.Erf !!!!! * Replaced the rather faulty algorithm by which the game picks SFX audio files to play from a folder, which was not truly random, was repetitive, and tended to rarely/never pick some of the files. There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. * OnCrosshairOff event - Fixed a CTD risk in cases where the last crosshair reference became invalid. Fixed several issues with force-hired companions and the force-hire system. videogame_asset My games. > When enabled, a distinction will be made between head-armor and body-armor when applying damage reduction from DR/DT. Vigilant Recycler requires JIP LN, and it also fixes some engine bugs involving ammo. Restores several broken game features. I downloaded JIP CCC to make my companions essential while playing hardcore mod. * SetOnMouseoverChangeEventHandler - Fixed an issue where registering a handler for MenuMode 1013 while in the main menu would break the UI. Unique DLs ... Then from there, you can see the additional settings in MCM. Install as instructed. > Fixed an issue where having this setting enabled altogether stopped armor condition degradation. * Fixed a bug where clouds would sometimes become invisible when exiting from an interior cell. Optional: When commanded to Lockpick/Hack/Disarm or Loot/Pickpocket, a companion can now read a relevant skill magazine, if he carries one. Da ein paar Scripte durch neue Funktionen gefixt wurden die nur mit JIP funktionieren wird es benötigt. Any FalloutCustom.ini file won't be used without it. It is now possible to mark specific locations as "home" for each companion, individually, sending them there at any time. Added an avatar for If It Wasn't for Betsy. Pastebin is a website where you can store text online for a set period of time. For anyone who has lost companions from them spontaneously disappearing, try the tips below. Weapons and Armours, OWB Toaster and Jukebox Weapon Condition Fix, Pip-Boy Counters For Imp's More Complex Needs, Plasma Cutter - Dead Space Inspired Weapon, Precise VATS (and actually useful Perception), Project Lively WorldSpace ( Updated - less dependencies ), Quantum Trigger- King Crimson SFX replacer(Jojo's Bizarre Adventure), RAD - Radiation (is) Actually Dangerous - Patches, Rebuild the Capital - A Brotherhood of Steel Expansion Mod TTW Edition, Reload Animation Fix - Lever-Pump-Single action guns, Rename Your Fiends - Call me what you want my big one, Saving Reworked - Fallout 4 Survival style and more, Skill Magazine Box - Declutter your inventory, Skillful Lockpickery (or Skyrim-Style Lockpicking), Sleep To Level Up - Oblivion-Style Levelling, Star the Wandering Courier (FNC-TTW Patch), SurvivalCore - Disease and Gameplay Modifications, Take a Picture - An ingame small Photo Mode to create your own poses for screenshoots, Tale of Two Wastelands and FNC Teleporter, The Ezekiel Project - Interactive Animations and Combat Realism, The Hack Trick - A replacer for a boring Mini-Game, The Living Desert - Travelers Patrols Consequences Increased Population and more, The Right to Bear Arms - NCR Weapon Expansion, The Six Million Dollar Courier Reborn - a Cyborg mod for Cyberware 2281, The Weaker Deathclaws - A F4 Style Deathclaw Rebalance, The XM4 RAW - A Gauss Rail Assisted Hybrid Weapon, There is no cure - Chem Addiction and Rads Gameplay Changes, True Hidden Helmets (Hide Helmet) New Vegas Edition, TTW - Henry Lawsen's Cellarshop - Merchant in DC (Plays Caravan), Ultimate Unarmed and Melee Perks Tweaks - UUMT, Unofficial Regeneration Deuglifier for Fallout Who Vegas, VATS Alternative - A Comprehensive Bullet Time Mod, VGA - EVE script and various Weapon mods Patches, Water Breathing Tweaks - Power Armor - Space Helmets - Rebreather, Weapons of the Wasteland - Weapon Distribution Tweaks and DLC Weapon Integration, Yet Another Goodsprings House - Traduccion SPA. > Fixed an issue where 'Constant'-type global variables got reset to their default value upon exiting to the main menu. Accessed by holding the selection control (mouse wheel by default) for one second when selecting a companion. New feature: 'All Companions Are Essential'. Hello! Is there a … * Fixed item value and weight display in the crafting menu. Learn from the community with tutorials and guides . Numerous tweaks to all the scripts, to further improve efficiency and reliability. Fallout: New Vegas - JIP NVSE Plugin v.55.10 - Game mod - Download The file JIP NVSE Plugin v.55.10 is a modification for Fallout: New Vegas, a(n) rpg game.Download for free. * ClickMenuButton/SetOnMenuClickEventHandler - Added an alternate (and the preferable) method for specifying UI component path. This video is unavailable. Community . * Fixed a bug where disabled furniture objects/idle markers were still "seen" and used by actors. There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. See description tab/readme for more details. 1 [FNV] JIP Companions Mod Issue. Fixed a potential glitch with the shortcut hotkeys. Companions that are made using the NosCo and EZ companion systems are now fully-supported. Support . Though some features ... Lastly, open what mod manager you use and make sure “JIP Companions Command & Control.esp” and all the patches are ticked. Bug fix: Moving a companion's home marker to a new location will no longer break the option of sending him there. For full details, see description tab/readme. JIP Companions Command & Control.esp. Explore chevron_right. This is for some scripts, without the functions it gives, you can expect rapid firing Missiles and gates not opening. Close. Quite a long list of tweaks (including improvements in AI, Infinite Companion Ammo, and in several core processes of the mod). * GetCalculatedWeaponDamage - Refactored and improved; Can now also be called on weapon references placed in the world. Moreover, once played, the same music track will not be picked again until every track in the set has been played at least once. > Medicine skill bonuses will no longer boost the magnitudes of detrimental effects of medicine items. * Will now correctly update 1st person models. Fixed a minor issue with 'True Passive Mode'. Modified the appearance of both the companion and command bars. i would appreciate it thanks. Mod categories chevron_right. CombatEnhancer.esp. Did all this and although the tips are great, I lost Boone and ended up finding him walking continuously against a wall at the location where rockets are being fired on you towards Nellis AFB. Afterwards, you highlight your companion in JIP and press scroll wheel button and you should see the options. Fixed a CTD that could occur when looting a dead actor who had dropped his equipped weapon on the ground. Added Start Conversation to the commands menu. Unlimited companions patch is now integrated in the mod, and can be switched on/off from in-game, at any time. * Disabled the plugin number warning message thrown by JIP Companions Command & Control. +New Vegas Trade Center +The Weapon Mod Menu-MiscMods_separator +Gedon Vaultboy Images 1_0_0 +DesertersFortress_Update-44717-1-1 +Deserters Fortress +More Perks for Old World Blues DLC 1_0_5 +More Perks for Honest Hearts DLC 1_0_9 +More Perks for Dead Money DLC 1_0_9 +More Traits +More Perks for Companions +More Perks - New Vegas New command type: 'Use Crafting Station'. (full description found in the INI). - Open-ended quest/worldspace mod with many new quests, NPCs, weapons, etc. version 55.05 or higher, or magic won't happen. This is done via special dialogue options that are available for companions managed by the mod. JIP-LN-NVSE. This will ensure the correct image is used even when the source ESP/ESM file is not the standard release version (and is named differently), or was merged with other files. * Fixed the 'Frequency Adjustment' setting in Sound forms, which was broken and had no actual effect in-game. New Vegas. See description tab/readme for more details. This issue happens once … Press J to jump to the feed. * Gun shell-casings' lifetime in 1st person now uses the fGunShellLifetime GMST (as in 3rd person), instead of being capped at 2 seconds. Includes numerous engine bug fixes/tweaks. I could probably make this mod without it, but it's so darn convenient... Rquired for Perception Footstep Sound Focus. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Several vanilla HUD elements are now automatically re-arranged so that they do not overlap with, and are not concealed by the companions bar. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. [NV] New Vegas JIP CCC: How to Make Companions Essential? This mod is designed to revolutionize the way companions are controlled and interacted with, rendering the companion-wheel obsolete and bringing new elements of team-work and tactics, with the intention of making the game look and feel more as a proper role-playing game than as an action-shooter. Fixed a minor issue affecting Niner companion. A companion sent to his home marker will now relax (sandbox) at the location. Check the area you originally recruited them from. Note: As of update 1.94, the mod requires NVSE 4.2b3 minimum. Cant even give them items that are weightless, … * GetHitProjectile - Will now return the projectile reference, instead of its base form. * Fixed a bug where the sun glare texture would no longer be shown when exiting to the world from an interior. Endorsements. * SetGameMainLoopCallback - Added an optional flag for auto-removing the callback on game load/exit to main menu; Callbacks will now be auto-removed if the calling reference is no longer valid. Check in and around the Lucky 38, specifically in your suite. New command type: 'Heal/Repair'. New Vegas Script Extender (NVSE) View more... Tag this mod Description; Files 2; Images 24; Videos 5; Posts 2,734; Forum 5; Logs; Current section. Fixed several potential issues with NCCS and RobCo Certified companions. NOTE: As of this update, JIP LN is now compiled using the latest VS2019 toolset. * SetPosEx/SetAngleEx/MoveToCell/MoveToNode - Fixed potential buggy behavior when running the game multi-threaded. I used version 54.31, but you probably can't go wrong just grabbing the latest one. An extension for the New Vegas Script Extender (NVSE) Adds 1000+ new script functions. * 'bEnableFO3Repair' - This optional feature got broken in the last update, and is now fixed. * Fixed a bug where GetItemCount would sometimes return a non-zero count for items that are not in fact in the container. But i always wondered if i could give him a sniper rifle and he equip it. VORTEX The powerful open-source mod manager from Nexus Mods. For more details, see the functions' wiki pages. Anyway, i recently had to upgrade my pc with a New location will longer! Hans, and vice-versa ) ; companions ; JIP companions Command and Control at... Recently started playing Fallout: New Vegas that you can choose up to 12 games that will displayed... From an interior were Remastered and are now saved in an INI file and remain across! 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